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Crystalborne

"This role-playing game from Game of War: Fire Age creator Machine Zone is a big, beautiful buffet: a squad-based strategy affair, hero collector, and massively multiplayer world wrapped into one." – Apple Editors

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Business Goals

Build out the next franchise game for Machine Zone. Focus on developing a seamless experience while optimizing engagement, revenue, retention, and other key metrics.

My Role

• Work with product owners and lead stakeholders to build new systems and experiences 

• Conceptualize new features

• Research competitive products

• Design core flows, wireframes and prototypes

• Test and work with partner teams to build and iterate (game designers, front-end developers, and engineering)

Affinity Mapping and Brainstorming

 

• Started conversations with product owners and discussed goals and ideas

• Recorded feedback and mapped to feature 

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Create IA Maps and framework

 

• Map out and build core features based on primary use cases

• Begin with high level blocks

• Ideate and shop around to teams and internal designers

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Turn sketches into flows and wireframes

 

• Focus on seamless experiences

• Create delight

• Improve on past products

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Define Interactions

 

• Build expectation, continuity, narrative, and relationships to help guide user understanding and decision making

• Support overall user experience and usability

Build core features

• Work with product managers to map out scalable design systems 

• Focus on seamless experiences and key metrics

• Collaborate with multi-disciplinary teams in fast-paced design-build cycles

• Design for multiple devices with responsive readiness in mind

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Product Launch Results

 

• Positive reviews from the target audience and new users

• One MILLION downloads in less than a week – #1 trending mobile game

• Reached top ten in both Strategy and RPG categories

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